#pragma once
#include <glm/glm.hpp>
using namespace glm;

class Light{
public:
	Light(vec4 _pos, vec4 _col, float _intense);
	~Light();


	vec4 position(){ return pos; }
	vec4 color(){ return col; }
	float intensity(){ return intense; }
private:
	//position
	vec4 pos;
	//color
	vec4 col;
	//intensity
	float intense;

};

